Friday, April 24, 2009

YSL Project

To pay homage to one of the most influential designers of the 20th century 1936-2008

Yves was 21 when he started as a designer at the House of Dior. I think most genius emerges between fourteen and twenty. If you don't have talent, education can help you to learn, but if you have talent I don't think education does much for you-only lights the way. Yves did go to a cutting school for a time, but it not the people who cut, it's the people who dream and achieve who make a difference. Diana Vreeland MET, NY
Fashion is a kind of vitamin for style. It stimulates you, it gets you going. But there's is a risk of overdose. It can destroy the balance of your personality-that goes for the designer and the women who wear the clothes. Fashions pass quickly, playing with fashion is an art, the first rule is don't burn your own wings. Yves Saint Laurent.

Anyone who reaches for great expression has to be careful of the ridiculous. Every art is delimited by it's medium, mine by clothing. I use to say what I do is a minor art. Maybe it is not so minor after all, but it is not fine art. I can not pretend to do sculpture and make a women the ridiculous pedestal of my pretensions. To render clothing poetic yes-but one must preserve it dignity as clothing.
Yves Saint Laurent.

I think so many so called avant-garde artists who push their material beyond it's natural limits. They soil there own nests, destroy the forms that gave them space to work, and end up with Chaotic junk. Yet when we do listen, we all can tell where the music ends and the noise begins. Yves Saint Laurent.


Africa 67/68

Russian 76/77

Chinese 77/78

Harlequin 79/80

Art - Mondrian 65/66, Pop Art 66/67, Picasso 79/80

Spanish 79/80

Shakespear 80/81

Project
• Research the designer and produce a folio of images of his work, from this research design a capsule collection of ready to wear fashion garments.
• Also research what inspired his designs
• Your collection is to be inspired by YSL work, and what influenced his designs but the final designs must have your own design signature:
2D Design: from your research create a theme board for your collection.
• A collection of five final designs to be presented on figures with front and back views and to include fabric samples for all 5 designs.
3D Design: produce one ready to wear outfit from your collection.

Some designers do clothing that is merely color and shape; he always says something. Catherine Deneuve, YSL Muse
Schedule - Project 1
• 1. 10/9 Project 1 - Introduction to project and course requirements. Research and Design development
• 2. 17/9 Continue Design development
• 3. 24/9 Complete design development Commence designing the collection.
• 4. 01/10 Produce theme and storyboard
• 5. 08/10 Select designs to be made into 3D, 3D Design Development
• 6. 15/10 Commence final
• 7. 22/10 Continue final garments
• 8. 29/10 Introduce Project 2 - Ethnic project Complete final garment. preparation for assessment.
• 9. 05/11 Mid term exam week 2D & 3D final presentation of YSL project 1

Ethnic project
Project 2: Ethnic or Traditional clothing
• It's terrible to say, very often the most exciting outfits are from the poorest people. –Designer Christian Lacroix in Vogue, April 1994
• To honor the asthetic’s of ethnic cultures, and how these cultures have inspired and influenced design, in particular fashion design
• Honoring this inspiration by being culturally sensitive not being disrespectful nor belittling the traditions and cultures of the world
Assessment
• Theme Board: Design and produce a theme board based on your YSL research, theme board must be in digital format, images must be appropriate for the project title and relate to your collection and the final garment outcome. The theme board must be professionally presented in regard to layout and presentation.
• Storyboard: the storyboard is your collection on 5 illustrated models all models must have a front and back view plus a side view if necessary.
• You must have fabric samples for all 5 models, all fabrics must be coordinated and work as a collection and be appropriate for the garment. Consider color, texture, surface detail, prints, knits, woven and weight of fabric.
• Final garment/s: Garment must be professionally finished, in fit and construction, and must be a true representation of the 2D design.
• Power Point: produce a power point documenting your research, 2Ddesign development process and 3D Design development.


Slides: PP
• Research, 2 slides
• Theme board, 1 slide
• 2D design development, 2 slides
• 3D design development, 2 slides
• Storyboard, 1 slide
• Final Garment, 1 slide.
• You will be required to present this power point with the final garment at assessment.


Design analysis and development exercise

Inspiration
Costumes of the Miao from South-East Guizhou


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